
A tipped arrow that was dipped into a Weakness potion.An area effect cloud of Weakness from a creeper explosion..An area effect cloud of Weakness from a lingering potion.A splash potion of Weakness thrown by the player, a dispenser, or a witch.Zombie villagers can be cured (converted to normal villagers) by first giving them the Weakness effect, which can be applied by: If any type of zombie kills a villager, there is a chance for the villager to transform into a zombie villager.Īny villagers that get killed by a zombie have a chance to turn into a zombie villager with armor on normal or hard difficulties. When a group in the normal spawn cycle spawns zombies, there is a 5% chance to instead spawn a group of zombie villagers, or a single zombie villager. The chance of a villager turning into a zombie villager when killed by a zombie or zombie variant depends on the difficulty level. Zombie villagers have a 5% chance of spawning in place of zombies and may also spawn from a villager killed by a zombie. When a zombie spawn egg is used on a zombie, it spawns a baby zombie. Zombies spawn with up to 5% of knockback resistance.

The baby zombies also have a chance of spawning as a chicken jockey in Java Edition.Īll zombie variants (including babies) require a 2-block tall space to spawn.Ī zombie can also spawn from a husk that drowns in water, but converts to a drowned if its head remains submerged. Zombie variants have a 5% chance to spawn as babies. Zombies that are not husks or drowned have a 5% chance to spawn as zombie villagers. All zombies spawned in desert biomes and exposed to the sky have a likelihood of 80% /70% to be replaced by husks. Zombies may spawn in the Overworld in groups of up to four above solid blocks at a light level of 0, except in mushroom fields and deep dark biomes.
