

They don’t want to retcon Orre but they don’t want to acknowledge Orre either, and I can’t understand their thinking. The question that’s plagued me for these many years was at first “Why?” and now it’s “Why not?” Why didn’t they just flat out retcon us if they don’t have plans to bring back the OG Shadow Pokemon games in some way? I was so ready to accept defeat when I heard they were adding Shadow Lugia to GO but imagine my surprise when they added him twice and disappointed everyone twice. The franchise did not fully adapt 3D graphics until Pokemon X and Y in 2013, so Colosseum.

console version Nintendo gave the reigns to a company called Genius Sonority. It was released for the GameCube on November 21, 2003, in Japan March 22, 2004, in North America and May 14, 2004, in Europe.
Pokemon genius sonority animations series#
Japanese localization differences calling “Dark” Pokemon “Shadow” and “Relive” as “Retrain” and not-including “Dark” Lugia ever. Genius Sonoritys debut titles are essentially follow-ups to Pokemon Stadium and its sequel on N64. When Nintendo announced that there would be a Pokemon game for the Cube. After spending 15 years with the Dragon Quest series, he founded Genius Sonority in 2001, from the ashes of Heartbeat and some staff from Creatures, Inc. Pokmon Colosseum a is a role-playing video game in the Pokmon series developed by Genius Sonority, published by The Pokmon Company, and distributed by Nintendo. And they had all the right to give Niantic the okay for ripping off Colosseum and XD just like they did, but for some reason they didn’t want to go all the way flat out retconning. Pokemon Scarlet (NS) Genius Sonority still has the best 3D home console Pokemon experience WizardHazard 5 months ago 1 Which developper did it better - Results (86 votes) Genius. You may think it’s Genius Sonority but lo and behold, Genius Sonority was founded by TPC, so by extension everything they made for Pokemon is owned by TPC.
